Welcome to CoderDojo for Term 4 2019!

Here are the activities that each group will be working on today:


If you are new to CoderDojo and new to computer programming this is where you start:

Go to Newcomers Activities

Scratch 1

Introduction to animation

Today you’ll animate a character to make it dance. You will also learn an important computer science concept, loops. A loop is a set of instructions or actions that gets repeated over and over.

Click here for instructions for the animation project

Try to complete all the add ons!

Scratch 2

Shaun The Sheep animation

Part 1:
Complete our special Shaun the Sheep Scratch project, ‘Shaun the Sheep: Mission to Space’, to create an animation that tells a story about Shaun’s mission to get his new alien friend Lu-La back home.

Instructions for Shaun The Sheep animation

Part 2:
Show us how you can change the project by telling an interesting story about Shaun the Sheep and adding your own code.


This session is run by Nathalie. An introduction to robotics using mBot robot kits and a block programming language called mBlock which is similar to Scratch.

Introduction to Robotics session information

3D Computer Aided Design with TinkerCAD

Learn how to make 3D models using Tinkercad. Tinkercad is an easy-to-use 3D computer aided design (CAD) tool. You can quickly turn your idea into a CAD model for a 3D printer with Tinkercad.

TinkerCAD session information


A collaborative group exploring how computers can interact with the outside world through a range of sensors and controllers. Primarily we’ll be using the Raspberry Pi (http://raspberrypi.org) computer in conjunction with Arduinos (http://arduino.cc) and along the way we’ll learn about Python, C and C++ programming, digital and analogue electronics and about working together.

Electronics, Microcontrollers and Raspberry Pi session information